nakaronii:
“Recently, Druuga decided that tattered clothes aren’t that great and maybe their should get some fancy pants.
Then they casually died brutally and got revivified, thus giving them irreparable trauma. (´。• ᵕ •。`)
”

nakaronii:

Recently, Druuga decided that tattered clothes aren’t that great and maybe their should get some fancy pants.

Then they casually died brutally and got revivified, thus giving them irreparable trauma. (´。• ᵕ •。`)

nakaronii:
“Commission for @guiltycarrion of one of his setting’s gods.
This took me… Forever, but I’m happy with how it ended up and hope I can improve from here. :’D
”

nakaronii:

Commission for @guiltycarrion of one of his setting’s gods.

This took me… Forever, but I’m happy with how it ended up and hope I can improve from here. :’D

nakaronii:
“Commission for @guiltycarrion of one of his setting’s gods.
This took me… Forever, but I’m happy with how it ended up and hope I can improve from here. :’D
”

nakaronii:

Commission for @guiltycarrion of one of his setting’s gods.

This took me… Forever, but I’m happy with how it ended up and hope I can improve from here. :’D

Archery information for writers that no one asked for but probably some of you need and I like talking about archery, so here it is.

shadowprince27:

  • when you put an arrow on the string, the verb is called “nocking” i.e. eyes glued on the target, he nocked the arrow
  • also the part of the arrow that gets put onto the string is called the nock. depending on the type of arrow this can be a piece of plastic glued into the arrow, or with wood or bamboo arrows it can be carved into the shaft of the arrow itself
  • you do not close an eye when aiming or shooting; you see better with both eyes open.
  • everyone has a dominant eye that more naturally your brain focuses with. that determines whether you are right or left handed when shooting, and doesn’t necessarily correlate to whether the person is right or left handed in anything else
  • so if you’re writing a character who has difficulty seeing out of one eye, take that into account when they are shooting
  • if they are right eye dominant, they hold the bow with their left hand and draw the string with their right. if they are left eye dominant, they hold the bow with their right hand and draw the string with their left
  • if they shoot left, the quiver sits on their left side/hip/thigh. shoot right - right side quiver.
  • there are several different ways to draw, if you are writing something historical or in a specific region, then do research on that style of archery. but for a generic place to start that is a more universal way of drawing a bow, here are some things to include
  • the chin stays down. raising your chin will fuck up your aim
  • the pointer finger on your draw hand rests on the side of your chin/jaw, and the string of the bow will touch the tip of the archer’s nose
  • weight is on the balls of your feet, leaning slightly forward off your heels
  • if it is an older bow/barebow, there is not usually a place for the arrow to rest on the bow. this means the arrow rests on the archer’s hand. if they are not wearing a glove on that hand, the fletchings (that’s the feathers on the arrow) will more than likely slice their hand when firing. this scars.
  • so if you’re wanting to describe someone observing and archer’s hands (hands are hot, don’t @ me) they would see a silver scar about halfway between the pointer finger knuckle and palm of the person’s hand. (turn your hand vertical and trace down the length of your pointer toward your thumb and stop next to the knuckle. that spot there.)
  • most archers wear something to protect their fingers on the hand that draws the bow. even with that, they have callouses. without it, a lot of callouses, scars, and blisters.
  • most common draw uses three fingers on the string: pointer, middle, ring. the arrow sits between the pointer and middle. just like where the draw point is, this is not universal and do research if you’re doing something culturally important.
  • barebow means that the bow is bare of any instruments. no sight, no weights, etc. the most basic/traditional form of bow
  • a recurve bow is anything where the tips of the bow curve back around forward, away from the archer
  • a compound is what you think of as a modern hunting bow, and is recognisable by having wheels at the ends and three strings
  • arrows have three fletchings that form a triangle, the point faces the archer so that the flat of the arrow will pass the flat of the bow on release. the arrow sits on the side of the bow facing the archer
  • archers with a larger/raised chest will sometimes where a chest protect so that the string does not catch when firing (this is regardless of gender, i know several cis-men who need it as well)
  • string can also catch on the forearm that is holding the bow and creates bruises and welts if you don’t wear a protector. modern ones are small plastic and cover just the spot, with elastic holding it in place. traditional ones are leather and wrap all the way around, lacing up on the back of your arm like a corset.

there is literally so much more, but i feel like this is plenty to get you started, and as always, feel free to drop an ask in my box if you need something more!

(via iwasawas-strings)

homesteadhorner:

moonsp1r1t:

8 Character Creation Tips (for DnD or just writing in general)

1. Have a goal

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Originally posted by lacqueblacker

While it may sound like I’m stating the obvious here, your character needs to have something they want to accomplish. Maybe they want to be the best at something, see a place, fall in love, conquer the world, or something else. Whatever it is, they need to have something that they desire beyond all other things. Ideally, give them more than one goal. Make them have to sacrifice one to achieve the other, to add extra drama

2. Have a reputation

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Originally posted by ourwisdom-flows-sosweet

Maybe they’re the best artist in their class or they’re great at juggling. Perhaps they slipped on the stairs in front of their whole village. Either way, give something for the locals to remember about them. That way it can give you a starting point for the interactions with other characters

3. Have a friend

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Originally posted by tobigifs

Whether a friend, a coworker, a sibling, an army buddy, or someone they saved, have someone close to your character whom they’re close to and wish well. Yeah, angsty “I have no friends” characters can be fun, but in small doses; eventually the reader gets fed up with them. At the very least the character needs someone to talk to or bounce ideas off of

4. Have a home

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Originally posted by iggyface

It may be a neighborhood they grew up in, their parents’ house, or a room they’ve been renting in a tavern. Hell, it could even be a person if you so choose. Everyone needs to feel secure at one time or another

5. Have a signature item

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Originally posted by augustuswate

Now, recognize that this may not work for EVERY character, but it’s up to you to decide what will fit and what won’t. In many cases, it can work. A signature item is something that is recognizably YOUR CHARACTER’S, be it a weapon, a scarf, a toy, or a piece of jewelry. It’s something that makes them feel like themself

6. Have a problem

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Originally posted by stuckinreversemode

This should be something other than the problem addressed in the main plot line. Maybe a member of their family is sick, they are broke, or they’re failing their classes. This helps make your character seem more realistic because NO ONE has one problem at a time

7. Have a secret

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Originally posted by foreverfrozensolid

This can affect the plot or not; either way, it helps make your character more well rounded. Maybe your character can’t read, left their crewmates to die when a kracken attacked their ship, or made their long lost sister run away. If you choose to have it affect the plot in any way, this secret should embarrass your character, make it so that other characters don’t trust your character, or somehow endanger them and the people they’re close to if found out

8. Have a reason to be brave and to fight

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Originally posted by amaranthinedraco

Maybe it’s because your character wants to be like their hero, maybe it’s so they can repay a debt (like if someone saved their life previously), maybe it’s for their child, but your character needs to have a reason to occasionally face their fears

Have fun!!!

I understand that this is meant to be simple, but GOSH DANG, is it so helpful! This came at the perfect time for me, as I am in the process of creating characters both in the realm of fictional writing and tabletop roleplaying. I’ve been seriously struggling with one of my characters for a long time now and always felt something was missing. Only now do I realize - I had all of these, except for a secret! Well, I gave him a secret to keep, but not one that would make him fearful, embarrassed, or ashamed! And what point is there in a secret without a price attached to it’s exposure? There was no cost, no blow to his own worth or self-esteem or ego, to keeping that secret from his friends and allies. Now I know I need to sit down with my DM and work out where to interweave a potential secret into the plot. 

Thank you for this, OP!
May it genuinely help all of my followers as it has helped me.

(via agentwashingcat)

silver-tongues-blog:

sciencevevo:

runofthemillsocialist:

sciencevevo:

anyone who says “the bible is clear” about an issue, is 100% of the time wrong. the bible wasnt clear once. the bible couldnt be clear about how to make a table if it came in an ikea box

Exodus 25:23-30

image

well ill be darned

the only thing the bible is clear on is how to make furniture but only because jesus was a carpenter

(via metzger12)


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